The Wilderness Realm is what you'd expect it to be. This is the realm characters can go to see the great outdoors. The weather changes just like real-world weather and there is day and night. There are eight areas to visit, each with their own different ecosystems and animals. While most of the animals are normal enough, you may see creatures you've only read about or never heard of, at all.
On top of that, there are two factions of beings living in the Wilderness Realm. One, a group of human hunters, called the Sol Hunters, live around the area that the portal opens to. They are a friendly, lively bunch who are willing to answer any questions characters may have about animals. They are also willing to let characters ride their horses to make it easier to get across the land. The other group, a colony of beast-humanoid creatures who live off the land, called the Luna Clan, are on the far side of the realm. They are friendly enough to outsiders, but a little less willing to put up with visitors for long periods of time. They know about the lay of the land and how to survive on very little. If they are feeling particularly nice, they may lend you the use of their giant hawks. Great for flying across an area that could take weeks to fully explore.
Be mindful that it takes days on a straight path to go straight from Sol Landing, where the portal opens, to the Luna Encampment, where the Luna Clan resides.
This is the area where the portal opens and deposits characters. They will find themselves amongst the small village of the Sol Hunters, a group of people living generation to generation by hunting animals and living off the land. They are human, friendly, and very open to visitors. Take advantage of their hospitality before venturing out into the wilderness.
They know a general amount of each area, although their expertise is with the animals. If you need a fast way to get somewhere, the stableman will be glad to lend you a horse.
To the east of Sol Landing lies Silverfin Coast, a beach area that seems to always have the perfect weather and clear waters. You'll find nothing more dangerous than a whale out in these waters, although other predators from the waters of surrounding areas may drift into the Coast once in a while.
At night, it tends to be a little cold and some days it may rain, but during the morning and afternoon, it is warm and beautiful.
To the west of Sol Landing is a swamp filled with bogs, quicksand, and surprisingly deep waters. A few predators can be found here and there, but they, for the most part, stay in the waters. It's easy to stay out of their way and move on to your next destination.
It's said the biggest, beefiest, tastiest fish can be caught here, which is the only reason a person in their right mind would even come here.
Beyond the swamp and coast lies a lush forest full of trees older than time. Many different types of animals can be found here, from herbivores to omnivores. Expect many types of predators to be roaming just beyond the treeline with such a healthy selection of prey for them to feed on. A great place to camp, but be wary of your surroundings.
The days are relatively warm and breezy, but the nights can be a bit chilly. The weather is fairly regular and if you are there at the right time, you might even see snow. The forest is huge and can become a maze if you don't watch where you're going. Guides from Sol Landing will be happy to help you through the forest.
There are many hills you can scale and lakes you can take a dive in.
To the east of the forest, characters will find the bitter cold of the Fjord Tundra. Many of the animals here are incredibly tough and the only ones characters will find wandering around are predators. Other animals usually forage for food near their dens and hidey-holes. Animals tend to stay out of travelers' ways, although some of the hungrier animals may take their chances.
A great place to enjoy the snow, you know, if you're into that sort of thing. Make sure to wear plenty of layers.
Directly beyond the forest is the savanna region. It's somewhat lush at the edge of the forest and continues to dry out the further you travel. Animals will avoid travelers.
People tend to come to the savanna to scale its mountains or hills. There doesn't seem to be much else to find.
Directly west of the savanna is an extremely hot, volcanic region of Ash Hills. Normal animals are nonexistent here, although one will definitely find creatures beyond their wildest imagination. Hardly anyone braves this extremely rugged terrain or the scalding temperatures, but it's said that on the edge of Ash Hills, closer to the Luna Encampment, travelers might find hot springs at the base of the volcanoes.
This is where the Luna Clan lives. It's thick with overgrowth, trees, and luscious flora, although the canopy of the trees is nowhere as high as Centurion Forest. It's a hassle to get through the area and requires dedication, but in the middle is the Luna Encampment.
The beast-humanoid creatures here are civil and friendly enough, but don't expect an invitation to stay overnight. They are willing to lend travelers the use of their hawks to fly on, if only to get you to leave.
WILDERNESS REALM.
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On top of that, there are two factions of beings living in the Wilderness Realm. One, a group of human hunters, called the Sol Hunters, live around the area that the portal opens to. They are a friendly, lively bunch who are willing to answer any questions characters may have about animals. They are also willing to let characters ride their horses to make it easier to get across the land. The other group, a colony of beast-humanoid creatures who live off the land, called the Luna Clan, are on the far side of the realm. They are friendly enough to outsiders, but a little less willing to put up with visitors for long periods of time. They know about the lay of the land and how to survive on very little. If they are feeling particularly nice, they may lend you the use of their giant hawks. Great for flying across an area that could take weeks to fully explore.
Be mindful that it takes days on a straight path to go straight from Sol Landing, where the portal opens, to the Luna Encampment, where the Luna Clan resides.
AREA (1): SOL LANDING
They know a general amount of each area, although their expertise is with the animals. If you need a fast way to get somewhere, the stableman will be glad to lend you a horse.
AREA (2): SILVERFIN COAST
At night, it tends to be a little cold and some days it may rain, but during the morning and afternoon, it is warm and beautiful.
AREA (3): BITTEREND SWAMP
It's said the biggest, beefiest, tastiest fish can be caught here, which is the only reason a person in their right mind would even come here.
AREA (4): CENTURION FOREST
The days are relatively warm and breezy, but the nights can be a bit chilly. The weather is fairly regular and if you are there at the right time, you might even see snow. The forest is huge and can become a maze if you don't watch where you're going. Guides from Sol Landing will be happy to help you through the forest.
There are many hills you can scale and lakes you can take a dive in.
AREA (5): FJORD TUNDRA
A great place to enjoy the snow, you know, if you're into that sort of thing. Make sure to wear plenty of layers.
AREA (6): BRUSHTAIL SAVANNA
People tend to come to the savanna to scale its mountains or hills. There doesn't seem to be much else to find.
AREA (7): ASH HILLS
AREA (8): LUNA ENCAMPMENT
The beast-humanoid creatures here are civil and friendly enough, but don't expect an invitation to stay overnight. They are willing to lend travelers the use of their hawks to fly on, if only to get you to leave.